Things I like to see in a player, as either a GM or another player
- Actively participates (this does not mean stands in the limelight constantly, but means they are at the table and paying attention.)
- Is helpful (Constructive suggestions, or even constructive criticism, or even just willing to help out.)
- Knowledgeable (I don’t mean has to know every aspect of the game, but knows at least their character, their options, and their abilities. As well as any rules pertinent to them.)
- Team player (Willing to work in or out of character with the others, whether in the dank dungeon or around the table. This doesn’t mean letting other players tell them what to do, but it does mean no backstabbing the party, working together in combat rather than running off on their own, Communicating with the rest of the group about plans, and basically just being a part of the table)
- The primary law for Face-To-Face games: Everyone’s on their honor in the game. Many of the following suggestions are to help maintain player-player trust within the group, but in general, everyone’s on their honor to track their hitpoints, spells, magic items, equipment, et cetera.
- Non-PC Tomes: No player may reference non-player-oriented tomes (ie the DMG or the various Monster Manuals) during the game without express permission of the DM. It ruins the full impact of the scenario for you and for the DM.
- Die Rolls: All rolls must be witnessed by at least one other player. No rolls may be made ahead of time, but only when the DM requests it. Warm-up rolls will be accepted, but they must be clearly announced before the dice leaves your hand, if they are not pre-announced then it counts as your roll.
- Out-Of-Game Comments: Please try to avoid non-game conversations once the game has started. If you must do so, then I ask that you take non-game conversations away from the table. It disturbs the game.
- New Members: Once the campaign has started, new members to the gaming group require unanimous approval of current group members, after three sessions to get a sample of how they roleplay.
- Attendance: I will not run a game based in the current campaign if more than 2 of the players are not present. (We may still run an isolated one shot, but it won’t be to the detriment of the normal campaign.)
- Absenteeism: During periods where there is a waiting list to play in the campaign, any player that misses three sessions in a row (or three sessions during any rolling period of six sessions) is considered to have voluntarily resigned their seat at the table, and offers to play are extended to those on the waiting list.
- Connectivity: Players must have access to the Internet and become familiar with Obsidian Portal. Character updates that are not made on the Portal are not allowed int he game. (Still thinking about this one).
- NO METAGAMING!!!!!! You need to actively keep any personal knowledge not appropriate to your character out of your character. A 1st level character won’t know anything but legends about some creatures & they may very well be WRONG. Just remember, YOU are not YOUR character.
- The Aftermath: Please clean up after yourself. If you bring food or drinks to the game, throw your trash away at the end of the night. Flush the toilet when you’re done; that kind of thing. If it’s my house, I’d prefer not to have to clean up after everyone. If we’re gaming somewhere else, I’d hate for us to lose the ability to game at a particular location because we didn’t give the host the respect of cleaning up after ourselves.